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Thread Statistics | Show CCP posts - 6 post(s) |

Angrod Losshelin
Oath of the Forsaken Sanguis Ignis Prosperitum
60
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Posted - 2014.08.03 21:07:00 -
[1] - Quote
Sentamon wrote:This feature effectively deals with 2 major w-space problems.
1) Carebears using caps to make their ISK faucet completely safe. 2) Roaming gangs of T3 ships looking for easy targets to gank.
The end result will be more meaningful PvP over systems and resources, not the current carebear and gank fest.
It's a brilliant solution CCP, make it happen. (and for cynos too please!)
First, this does nothing to solve roaming either of those issues. If anything it makes it harder to gank PVE caps. Mainly due to the fact that it will increase your PVP rolling time by a significant amount. Let s do some simple addition:
If nothing goes wrong you have 65m/s avg on dreads, (the most used gank capital class in WH space)
- So lets say you avg between 20-40k kickout from a WH when you try to rage roll for PVP.
- Thats an extra 5-10 minutes of having your dread slow boating back to the hole. An entire siege cycle or more.
And, thats 5-10 mins of not being able to get support to your dread if the inhabitants decide to jump that dread or if another chain happens to open up in that 5-10 mins. Your dread gets tackled, your fleet can either get half a fleet to die trying to save it or let the dread die....
Ok, so no more dreads rolling holes, that means less PVP by far. PVE'ers can sleep safe knowing that no fleet will roll into them because no one is rage rolling their static. GG Blood Union, Skyfighters, Hardknocks, oh and every other PVP entity in WH space.
So then it turns into null again, don't take out those caps that you want to PVP in because CCP just ****** up any chance of getting a good fight between two parties.
Also, how does this affect T3 combat in any way? The will be even more prevalent because there will be no more point to rolling the hole. Instead lets just take 40 people in T3's and go roaming....oh wait, since no one has rolled their holes that means upperclass WH PVP is only done when two holes happen to connect and not when people are actually ready for a fight....damn CCP looks like you ****** that up too.....
I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast:-áPraise Bob! Also checkout these other PodCasts: http://evepodcasts.com/ |

Angrod Losshelin
Oath of the Forsaken Sanguis Ignis Prosperitum
61
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Posted - 2014.08.03 21:49:00 -
[2] - Quote
corbexx wrote:Retar Aveymone wrote: This seems like a good change that will cause a lot more interesting choices. please explain whats good about it and the more interesting choices. please also apply them to. c1 wh's, c2 to c4 wh's and then c5 to c6 wh's also please take in to account farmers and pvpers. Small groups that live in the lower class wh's and bigger groups in the higher class wh's.
This does not affect Lower class W space in anyway beyond orca's. I would say this effectively removes orcas as a viable hole closer or as a legitimate transport. Yay for making orca's in W space suicide. This means lower class corps cannot thrive with limited logistics. Meaning corps can no longer progress through W space like they have. Lower to upper. I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast:-áPraise Bob! Also checkout these other PodCasts: http://evepodcasts.com/ |

Angrod Losshelin
Oath of the Forsaken Sanguis Ignis Prosperitum
63
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Posted - 2014.08.03 22:22:00 -
[3] - Quote
https://docs.google.com/spreadsheets/d/1M79iBz5tiqowrEbOANt1GPzTsh8Ib_c6PMid8TMxtXg/edit#gid=0
Even if numbers change, if they get smaller to the point where we are happy. That means nothing happened....CCP wastes time yet again on useless crap. I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast:-áPraise Bob! Also checkout these other PodCasts: http://evepodcasts.com/ |

Angrod Losshelin
Oath of the Forsaken Sanguis Ignis Prosperitum
64
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Posted - 2014.08.04 02:51:00 -
[4] - Quote
Have been reading for 15 pages now...I still see no valid or concise reason this is in any way a good idea. Provide numbers, like I have or make a valid point please. Some one explain why this isn't complete ****. I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast:-áPraise Bob! Also checkout these other PodCasts: http://evepodcasts.com/ |

Angrod Losshelin
Oath of the Forsaken Sanguis Ignis Prosperitum
64
|
Posted - 2014.08.04 05:58:00 -
[5] - Quote
BayneNothos wrote:pyropwnsu wrote:BayneNothos wrote:
You're going to have to explain how this will cause less fights as I'm not seeing it. I can see it increasing the viability of fleet comps for sure. It'll mean there's more chance to catch stragglers alone.
The only way the ratio would change is if you get more ganks, nothing wrong with that. Who knows, maybe those ganks will escalate into a fight.
The entertainment value of the increase in ganks does not outweigh the increase in rolling time, in my opinion. More X-logs = Less people to shoot at = wormhole space is more quiet than it already is. The cons very very heavily outweigh the pros. You're adding literally two short warp jumps for each BS jump. +150km from WH and back to the WH. That's a bit over a minute. Not that it matters as you'll still have the polarisation timer to deal with.
That turns into a 2-3 min warp in a dread plus a 30 second align
so still with the 6 mins added on. That equates to a 600% increase in WH rolling time....serously 600% wtf? I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast:-áPraise Bob! Also checkout these other PodCasts: http://evepodcasts.com/ |

Angrod Losshelin
Oath of the Forsaken Sanguis Ignis Prosperitum
64
|
Posted - 2014.08.04 07:03:00 -
[6] - Quote
BayneNothos wrote:Angrod Losshelin wrote:BayneNothos wrote:
You're adding literally two short warp jumps for each BS jump. +150km from WH and back to the WH. That's a bit over a minute. Not that it matters as you'll still have the polarisation timer to deal with.
That turns into a 2-3 min warp in a dread plus a 30 second align so still with the 6 mins added on. That equates to a 600% increase in WH rolling time....serously 600% wtf? LOLWUT. If it's taking you 2-3 minutes to warp 150km, you're failing somewhere. Lets put it this way. Time on far side of WH. You have to warp to your side no matter what. All that matters is time on the far side. Currently: 1-2 seconds. Under this system: ~1 minute. That's hardly the epic disaster of game ending proportions you think it is.
Ok, if you are referring to 150km warp you are still looking at 30 second aligns both ways plus the warp time and the omg dead caps when you get people landing on the ship you just used to warp to 150km off.
So, from 1 second to 60 + seconds. Still a huge increase especially in cap terms. If people are watching then no rolling. Your 150km 1-2 min solution is alot better than the 10 min burn back. Still sucks though. Percentage wise its more than doubling the time it takes to roll holes. I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast:-áPraise Bob! Also checkout these other PodCasts: http://evepodcasts.com/ |
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